overview

Maxwell Render – 3D rendering software for architects and designers.

Maxwell is legendary for its quality and realism, and delivers great results via a simple set-up, which lets you focus on lighting.

For freelancers, project managers, visualizers & designers. Maxwell has the tools for you (and your team).

Based on Reality

Reality means predictable, reliable first-time results. With Maxwell Render, you can focus your valuable time and energy on creating your vision, not struggling with obscure computer graphics terminology and tweaking parameters.

Accuracy

Be confident that your simulations truly reflect reality. Maxwell Render’s incredible lighting accuracy means that your materials will look the way they are supposed to, and every detail of your textures and models will play a part in bringing your render to life.

Advanced Ray Tracing

The advanced ray tracing technology which forms the core of Maxwell Render’s engine is so powerful that it is capable of simulating light exactly as it is in the real world. No tricks. Just real world physics. Which is why Maxwell Render is the benchmark in render quality.

Physical Sky

The physical sky system in Maxwell Render uses a novel approach, offering a wide range of real-life, physically-correct variables to control the look of the sky and lighting in your scene. You can control your position on Earth (location and time), the sun’s aspect, and the atmospheric conditions.

Fast Scene setup

Computer time is less important and far less expensive than human time. The entire Maxwell Render approach (real world camera, emitter and material parameters) is geared up to save you time on your projects by giving you accurate, predictable results. Don’t spend your valuable time endlessly tweaking dozens of parameters, just set your scene with simple Maxwell settings – and move on to your next project!

Extra Sampling

Often when you render an image, residual noise is concentrated in certain areas of the scene due their particular lighting and material characteristics. With the new Extra Sampling feature, you can now define a specific area of your image to be rendered to a higher sampling level than the rest – putting all the render power to the areas where it is most needed, rendering smarter and saving a huge amount of time.

Multilight™

The highly acclaimed Multilight™ feature removes the need to re-render an image when light changes are required. Multilight™ allows you to change the intensities of lights and scene emitters during and after the rendering process, so you can tweak the lighting set up over and over, saving out as many images of the same scene as you like-all from just a single render.

Intuitive

The Maxwell Material system uses components that can be stacked like layers in an image editing program, so it’s easy to use. The materials are based on real optical properties, creating unrivalled realism.

Realistic Camera Model

The camera in Maxwell Render has all the parameters you would expect in a real camera – f-Stop, Focal Length, Shutter speed, ISO, film size, diaphragm blades. This means that DOF, bokeh and the exposure match your live footage – making the compositing stage far quicker and simpler.

FIRE: Interactive Scene Preview

Maxwell FIRE gives you immediate feedback in the renderer for adjustments to lighting, materials and camera settings. And unlike other interactive style renderers, Maxwell FIRE is compatible with ALL Maxwell materials and features.

Materials Assistant

A fast-track materials editor which build the basics for you – saving you lots of time. Choose a category and the assistant will help you create perfectly optimised materials for your scene in just seconds!

Grass and Fur

The Maxwell Render grass generator allows you to quickly create grass on a selected piece of geometry. Designed to offer maximum control over the look of the grass – from impeccable detail on close-up shots to fast-rendering further away from the camera. Compatible with Maxwell Studio and almost all supported plugins.

Memory Saving Instances

Instances are a great way to save memory when rendering. With 10,000 instances of 1 object, Maxwell Render will consume the same amount of memory at render time as if it was rendering only the 1 object. Instances are great for creating vegetation, bricks, furniture or any other extensively repeated geometry in your scene.

Accurate 3D Motion Blur

Maxwell Render’s accurate 3D motion blur can now handle unlimited sub-steps, and can be set for both a still camera to mimic long exposure effects such as trails of light, and a film camera to show the motion blur effect of fast moving objects. The amount of motion blur is directly controlled from the camera, by either the shutter speed or the rotary shutter angle.

Hair

Maxwell Render’s hair rendering tool is compatible with many of the most popular hair systems (Maya Shave and a Haircut, Maya hair, 3ds Max hair, CINEMA hair, or Ornatrix). Hair systems are automatically converted to the Maxwell primitive – which is highly optimized for memory consumption and speed. The hair primitive has actual thickness so any Maxwell material can be applied to it, including transparent, refractive materials.

Volumetrics

The volumetric feature in Maxwell can work in several ways: as a constant density volumetric object – useful for large atmospheric haze effects or thick fog, it can work with particles files in several formats including RealFlow .bin, and also with density fields/voxels directly from Maya or Houdini.

Realflow Integration

Maxwell Render is compatible ‘out of the box’ with Next Limit’s RealFlow™ software, giving RealFlow™ users the option to use Maxwell Render as their render engine of choice. Render your RealFlow™ particles directly with Maxwell Render, meshing the point cloud at render time.

Maxwell Sea

Maxwell Sea creates realistic ocean surfaces and waves based on the Ocean Statistical Spectrum from RealFlow. Various parameters such as water depth and surface dimensions allow you to produce a convincing water surface, from swimming pools to open ocean. The meshing is only done at render time, meaning it takes up almost no extra space in the .MXS file.

Alembic

The Alembic file format allows for very efficient storage of geometry and other scene data, which can now be referenced directly in Maxwell. Support for Alembic includes static and animated geometry as well as particles. It also works with the Exocortex CRATE suite of Alembic plugins.

Deep Composting

Maxwell can render in ‘deep image’ format, which stores color as well as depth information per pixel, making it much easier to composite rendered objects together as well as eliminating troublesome edge artefacts. You can save the deep info in either .EXR or .DTEX formats, in rgba or alpha.

Pixar Open Subdiv

The Subdivision feature allows you to subdivide low-polygon objects into smooth surfaces, by implementing Pixar OpenSubdiv. Because it’s subdividing the geometry only at render time – your scene files take up far less space and can be transferred much faster around your network. OpenSubdiv is owned by Pixar. Copyright (C) Pixar. All rights reserved

Python Scripting

Maxwell Render has a Python SDK with online documentation. With Python you have access to almost all the features of Maxwell Render, allowing you to write custom tools such as extracting certain channels from an MXI sequence, rendering a turn-table animation of all your scene assets for easy referencing, creating materials on the fly, network render management and much much more.

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Networking Rendering

Maxwell Render’s powerful networking capabilities are multi-platform, allowing for a mixture of Windows, OSX and Linux in the same network. You can set Maxwell Render to render one image using all of your computers, or set each computer to render one animation frame. Complete control and flexibility.

Post Production Plugins

We offer plugins for NUKE, After Effects and Photoshop which can load Maxwell Render’s high dynamic range format (MXI).

Channels

The Alembic file format allows for very efficient storage of geometry and other scene data, which can now be referenced directly in Maxwell. Support for Alembic includes static and animated geometry as well as particles. It also works with the Exocortex CRATE suite of Alembic plugins.

Custom Alphas

Create unlimited ‘layers’ of alphas and add any object(s) to those layers, which allows you to isolate the exact objects you need.

Ready to Use

You have free access to hundreds of ready to use materials online in our community based library.

Maxwell Render V4 System Requirements

The minimum system requirements for Maxwell Render V4 are as follows:

Windows
  • Windows Vista, Windows Server 2008 R2 SP1, Windows 7, 8, 8.1, Windows Server 2012 or Windows 10
  • 2 GHz Intel® Core2 processor, AMD Athlon 64 or better
  • 1GB RAM minimum. 4 GB of RAM memory is highly recommended
  • 400 MB available hard disk space for installation
  • Accelerated OpenGL drivers
  • 3 button mouse recommended
MacOS
  • MacOS 10.11 and 10.12
  • 1 GB RAM minimum. 4 GB of RAM memory is highly recommended
  • 400 MB available hard disk space for installation
  • 3 button mouse recommended
Linux 64
  • x86_64 distribution with a 2.6 Kernel and glibc 2.5
  • Tested in Debian GNU/Linux 7 (wheezy), Fedora Core release 6 (Zod), CentOS release 6.5 (Final), Ubuntu precise (12.04.2 LTS)
  • 2 GHz Intel® Core®2, AMD Athlon 64 or better
  • 1 GB RAM minimum. 4 GB of RAM memory is highly recommended
  • 400 MB available hard disk space for installation
  • 3 button mouse recommended
GPU engine
  • Graphics cards that support CUDA platform (Nvidia), running on Windows.
  • Maxwell and Pascal architectures are supported (for reference you can check this link); it could work on Kepler architecture but it could be unstable and the experience won’t be good.

CPU + GPU

In V4 you can render in either GPU* or CPU

*Requires a CUDA® capable NVIDIA® graphics card.

FEATURES / CHARACTERISTICS

V4 CPU

V4 GPU

Faster in scenes with more complicated (artificial, indirect) lighting setups

Faster in scenes with simple lighting setups

Best for Interior design

Best for Architecture (exteriors)

Best for Product design

Best for VFX & Animation

Interactive (FIRE) rendering

Production (final) rendering

Unrestricted Image resolution

Works with Studio

Network Rendering

Rendernodes

Works on Windows

Works on OSX

Works on Linux

Maxwell Materials

Multilight

MXM material support
Create / edit / use

Simulens

Rendered output

All supported Formats and Channels

All supported Formats and Channels except Shadows and Deep custom alpha

HDR / MXI Environment System

Materials Gallery

Thin Lens

Pinhole

Transformation motion blur

Instances

Maxwell Grass

Maxwell Sea

Maxwell Scatter

Maxwell Hair & Fur

Physical Sky

MXS references

Subdivision

Displacement (pretessellated)

MXI generation

Create 3rd part geometry procedurals

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Next Steps

Maxwell Render is available now.
If you have any questions or would like to request a quote please contact us.
If you would just like to explore purchase options please visit our online store