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including Autodesk Fusion 360

Fusion 360 The Complete Guide is designed to give you a solid understanding of Fusion 360’s modelling features and capabilities.

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Fusion 360: The Complete Guide

Sign up for Global eTraining’s “Get Everything” library and get access to all their courses including Fusion 360.

Fusion 360 The Complete Guide is designed to give you a solid understanding of Fusion 360’s modelling features and capabilities. This course is designed to use all learning styles from text, audio, video, interactivity and quizzes. Fusion 360 2017 is a 3D CAD, CAM, and CAE tool. It connects your entire product development process in a single cloud-based platform – that works on both Mac and PC.

You’ll follow a workflow-based approach that mirrors the development of projects in the real world, learning 2D drawing skills, editing entities, working with T-Splines, adding images and materials, using inspection tools and creating drawings.

Course Outline

  1. Fusion 360 User Interface
    • The Fusion 360 Interface
    • Projects
    • Setting Preferences
    • Workspaces
    • The Browser
    • Toolbars
    • Navigation Bar
    • Using the ViewCube
    • Named Views
    • Mouse or Track Pad Navigation
    • Visual Styles
    • Environment and Effects
    • Selection Filters and Tools
    • Invite people to a project
    • A360 to Manage Relationships and Copy Files
  2. Creating Sketch Geometry
    • Creating a New Sketch
    • Sketching with Lines, Splines and Points
    • Circles
    • Rectangles
    • Arcs
    • Polygons
    • Slots
    • Geometric Sketch Constraints
    • Dimensional Constraints
    • Editing Sketch Geometry
    • Projecting Geometry
  3. Modifying Sketch Geometry
    • Fillets
    • Trim, Extend and Break
    • Offset
    • Mirrored Sketches
    • Circular and Rectangular Patterns
    • Solid Modeling Tools
    • Quick Shape Creation
    • Creating an Extruded Feature
    • Creating a Revolve
    • Creating a Sweep
    • Creating a Loft
    • Creating a Rib
    • Creating a Web
    • Creating a Hole
    • Creating a Thread
    • Mirrored Features
    • Creating Patterns
  4. Editing Tools
    • Press / Pull
    • Fillets and Chamfers
    • Rule Fillets
    • Shells
    • Draft
    • Combine Bodies
    • Split Tools
    • Replace Face
    • Move and Align
    • Work Planes, Work Axes and Work Points
    • Using Direct Edit Tools
  5. T-Spline Surface Modeling
    • The Sculpt Workspace
    • Creating Primitive Shapes
    • Creating a T-Spline Extruded Surface from a Sketch
    • Creating a T-Spline Revolved Surface from a Sketch
    • Creating a Lofted T-Spline Surface from a Sketch
    • Creating a Swept T-Spline Surface from a Sketch
    • Working with Pipes
    • Editing an Edge
    • Editing Forms
    • Assigning Symmetry
    • Working with Vertices
    • Creases
    • Additional T-Spine Modification Tools
  6. Assemblies and Constraints
    • Understanding Components in Fusion
    • Creating Components
    • Reusing Components
    • Positioning Components
    • Using the Rigid Joint Type
    • Working with the Different Types of Joints
    • Understanding Joint Origins
    • Creating Rigid Groups
    • Understanding Contact Sets
    • Enabling Motion Linking
    • Driving Join
    • Creating Motion Studies
    • Managing Top Level Assembly and Subassemblies
  7. Materials, Images and Inspection
    • Inspection Tools
    • Inspect
    • The Measure Tool
    • Design Interferences
    • Curvature Comb Analysis Zebra Analysis
    • Section Analysis Draft Angle Analysis
    • Curvature Map Analysis
    • Component Color Cycling
    • Assigning Materials
    • Managing Materials
    • Using Texture Map Controls
    • Inserting Images for Use as Decals
    • Inserting Images as Modeling References
    • Tiles
  8. Fusion 360 Output
    • Base, Projected, Section and Detail Views
    • Add Annotations
    • Edit Views
    • Edit Border and Title Block
    • Create A STLV (3D Print) File
    • Simulation
    • Structural Constraints and Loads
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Next Steps

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